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About Me

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Games Programmer with almost five years of hands-on experience crafting gameplay systems, solving complex technical challenges, and developing tools that help teams across the engine. I recently contributed to a high-profile collaboration between Sony and Meta on Men in Black: Most Wanted VR, where I worked on a range of AI systems, including friendly NPC behaviours, enemy combat logic, and boss encounters, particularly Spearheaded the development of the "Berserker" boss AI, creating a robust multi-phase behavior system that handled navigation, melee combat, and weak-point mechanics.

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