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Weapons Menu

  • Writer: Jack Bird
    Jack Bird
  • Nov 1, 2023
  • 1 min read

Updated: Nov 21, 2023

Technologies Used :

Unity, C#, Script Inheritance, Scriptable Objects, DoTween


 

My role working on the Weapons Menu


This weapon menu uses scriptable objects to store information about each weapon. I also created a material script swapping function, so any weapon/object can be put into the game and work seamlessly with this system by swapping the material to the shader material.


The UI also uses tweens to give the menu a bounce effect, change the stats of the weapons and enlarge the image of the weapon when hovering over it.


(Please refresh the page if the build has not loaded or download the windows build below)

 

(Please full screen the game)


 

Download Here :

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