Weapons Menu
- Jack Bird
- Nov 1, 2023
- 1 min read
Updated: Nov 21, 2023
Technologies Used :
Unity, C#, Script Inheritance, Scriptable Objects, DoTween
My role working on the Weapons Menu
This weapon menu uses scriptable objects to store information about each weapon. I also created a material script swapping function, so any weapon/object can be put into the game and work seamlessly with this system by swapping the material to the shader material.
The UI also uses tweens to give the menu a bounce effect, change the stats of the weapons and enlarge the image of the weapon when hovering over it.
(Please refresh the page if the build has not loaded or download the windows build below)
(Please full screen the game)
Download Here :